class EffectPetExplosion extends Emitter;

defaultproperties
{


     Begin Object Class=SpriteEmitter Name=SpriteEmitter0
         // Puffs of smoke
         FadeIn=false
         FadeOut=true
         FadeOutStartTime=0.3
         FadeOutFactor=(W=1,X=1,Y=1,Z=1)
         Opacity=1
         ColorMultiplierRange=(X=(Min=1,Max=1),Y=(Min=0.86,Max=1),Z=(Min=0.86,Max=1))
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         StartSizeRange=(X=(Min=16,Max=48),Y=(Min=16,Max=48),Z=(Min=16,Max=48))
         UniformSize=True
         AutomaticInitialSpawning=True
         MaxParticles=8
         SphereRadiusRange=(Min=0,Max=8)
         StartLocationShape=PTLS_Sphere
         UseRotationFrom=PTRS_Actor
         SpinsPerSecondRange=(X=(Max=0.100000))
         StartSpinRange=(X=(Max=1.000000))
         DrawStyle=PTDS_AlphaBlend
         Texture=Texture'Minigame.Environment.SmokePuff'
         LifetimeRange=(Min=0.5,Max=1.7)
         StartVelocityRange=(X=(Min=-256,Max=256),Y=(Min=-256,Max=256),Z=(Min=-256,Max=256))
         UseVelocityScale=true
         VelocityScale(1)=(RelativeVelocity=(X=0.2,Y=0.2,Z=0.2),RelativeTime=0.3)
         VelocityScaleRepeats=true
         //Acceleration=(Z=32)
     End Object

     Begin Object Class=SpriteEmitter Name=SpriteEmitter1
         // Little white stars
         FadeIn=true
         FadeInEndTime=0.2
         FadeInFactor=(W=1,X=1,Y=1,Z=1)
         FadeOut=true
         FadeOutStartTime=0.5
         FadeOutFactor=(W=1,X=1,Y=1,Z=1)
         ColorMultiplierRange=(X=(Min=1,Max=1),Y=(Min=1,Max=1),Z=(Min=1,Max=1))
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         StartSizeRange=(X=(Min=8,Max=12),Y=(Min=8,Max=12),Z=(Min=8,Max=12))
         UniformSize=True
         MaxParticles=8
         SphereRadiusRange=(Min=0,Max=8)
         StartLocationShape=PTLS_Sphere
         UseRotationFrom=PTRS_Actor
         SpinsPerSecondRange=(X=(Max=0.100000))
         StartSpinRange=(X=(Max=1.000000))
         DrawStyle=PTDS_AlphaBlend
         Texture=Texture'Minigame.Environment.prettystar'
         LifetimeRange=(Min=0.7,Max=0.8)
         StartVelocityRadialRange=(Min=-64.000000,Max=64.000000)
         StartVelocityRange=(X=(Min=-128,Max=128),Y=(Min=-128,Max=128),Z=(Min=-128,Max=128))
         //Acceleration=(Z=-256)
     End Object

     Begin Object Class=SpriteEmitter Name=SpriteEmitter2
         // Little funny color stars
         FadeIn=true
         FadeInEndTime=0.1
         FadeInFactor=(W=1,X=1,Y=1,Z=1)
         FadeOut=true
         FadeOutStartTime=0.2
         FadeOutFactor=(W=0.5,X=1,Y=1,Z=1)
         Opacity=0.8
         ColorMultiplierRange=(X=(Min=1,Max=1),Y=(Min=0.6,Max=1),Z=(Min=0.6,Max=1))
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         StartSizeRange=(X=(Min=2,Max=4),Y=(Min=2,Max=4),Z=(Min=2,Max=4))
         UniformSize=True
         AutomaticInitialSpawning=True
         MaxParticles=48
         SphereRadiusRange=(Min=0,Max=8)
         StartLocationShape=PTLS_Sphere
         UseRotationFrom=PTRS_Actor
         SpinsPerSecondRange=(X=(Max=0.100000))
         StartSpinRange=(X=(Max=1.000000))
         DrawStyle=PTDS_AlphaBlend
         Texture=Texture'Minigame.Environment.wisp'
         LifetimeRange=(Min=0.7,Max=1.3)
         StartVelocityRadialRange=(Min=-10.000000,Max=10.000000)
         StartVelocityRange=(X=(Min=-256,Max=256),Y=(Min=-256,Max=256),Z=(Min=-256,Max=256))
         //Acceleration=(Z=-256)
     End Object

     Emitters(1)=SpriteEmitter'Enyara.EffectPetExplosion.SpriteEmitter0'
     Emitters(2)=SpriteEmitter'Enyara.EffectPetExplosion.SpriteEmitter1'
     Emitters(3)=SpriteEmitter'Enyara.EffectPetExplosion.SpriteEmitter2'

     AutoDestroy=True
     bNoDelete=False
     bDynamicLight=True
     LightType=LT_SubtlePulse
     LightEffect=LE_QuadraticNonIncidence
     LightHue=18
     LightSaturation=122
     LightBrightness=240
     LightRadius=8
     LightCone=128
     LightPeriod=32
     LightPhase=0

}
